Test FR Campaign

A shopping trip and a moment of passion
1372 DR Eleint 9

Following the events of the previous day the group tour the stores in Overlook seeking to acquire items that will enhance their effectiveness.

During this time Girshi seduces the straight-talking, half-elf, Myra.

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In the lap of luxury
1372 DR Eleint 8

Having recovered a substantial sum of money for the Elsir Consortium, the party are provided with an all expenses paid stay at the prestigious House of Sleep, run by Kalaban Whisperwind.

In Overlook, they find romance, fail in a heroic rescue; the rescuers become the rescuees, gain a reputation for buying extensive rounds of drink, meet the fable Farstriders and are befriended by the irrepressible Edgar Sommerfield.

Suthek chooses to stay in the boarding house and enjoy the life of luxury, pandered he rests in the bath and afterwards decides to destroy his badge provided by the Baneites.

Girshi and Vangyr decide that they need to investigate the famous brewery. On the way to the brewery they see a group conducting a “shake-down” of a Halfling storekeeper and his wife.

A heroic intervention occurs….

Vangyr engages them in conversation, but that ends in an altercation. He over-confidentally steps forward to dispatch the two thugs in front of him with his magical frost-axe, when he realises that the thugs are accompanied by a Wizard. A blast from a flaming jet of fire, sets Vangyr alight, and sends him scurrying off back down the alley to the safety of the street, while sounding the retreat. The thugs watch Vangyr run off and take their revenge on the shopkeeper’s wife by beating her to death.

Despite the call to retreat Girshi chooses to stand his ground. The thugs swing wildly at him, missing, and he returns the favour. The Wizard catches Girshi with a ray that saps a third of his strength. The next swings all go well wide on both sides, while the Wizard casts a spell that robs Girshi of his sight.

As Vangyr prepares to re-enter the fray a band of adventures charge down the alleyway from the other end to the rescue.

The rescuers quickly dispatch the thugs but the Wizard escapes across the roof tops.

The newcomers heal Girshi of his blindness and introduce themselves as the Farstriders, a band of some renown.

In the spirit of friendship and for their own safety the Farstriders insist on accompanying the pair to the brewery where Vangyr buys round after round for those in the tavern, much to his chagrin, and the locals delight.

Late into the night the Farstriders chaperone the pair back to the guesthouse with a promise to meet them tomorrow at the Gathering.

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A brief interlude.
1372 DR Eleint 1

The party return to Brindol and are feted as heroes. They return the stolen items to the Hall of Valour and the captured towns’ people are returned safely to their homes.

1372 DR Eleint 2

They see a number of posters exhorting people to take arms to defend the vale against Orc raiders in the Stonehold Mountains.

The party are summoned to the Hall of Valour where they are thanked for the successful rescue, and questioned over the seemingly now magical ceremonial blade that they recovered.

They are given a letter from Shorty that explains their absence has been noted by the Banites, and the city of Mintar is in lock-down after a “terrorist attack”. In the attack the Thayan Enclave has been utterly destroyed, with no survivors.

Councilmember Eoffram Troyas explains that they will keep the sword and carry out some tests to determine further the nature of the new-found enchantment.

He requests further help from the party. A caravan bringing vital supplies to the town from Overlook is late. The increased activity from Hobgoblins and Orcs has him worried that something sinister has happened. He asks if the party will travel the road to Overlook and see if they can determine the fate of the caravan.

The party equip themselves and travel up the road. After nearly 20 hrs on the road they discover a grisly site. The caravan has been ambushed by raiders with no survivors. All the goods and livestock have been taken and the trail leads north towards the Stonehold Mountains. They estimate that the attackers numbered 75-100 creatures, and evidence suggests an Orc attack.

They note that all of the enemy arrows and weapons that remain have a small, engraved, black arrow mark on them.

In the wreckage they find a strongbox belonging to the Elsir Consortium. After Kaeraerlia succumbs to the poison trap, the party open the strong box to find it contains nearly 5 000 gold pieces. After some discussion they decide to leave the prize intact and return it to Brindol.

Upon arriving in Brindol they break the news to Councilmember Troyas. The party decide to travel back long the road to Overlook and return the strongbox to the Elsir Consortium.

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The rescue is complete!
1372 DR Eleint 1

After a significant struggle the rescuers succeed, and travel back to Brindoll.

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The final throw of the die...
1372 DR Eleint 1

Once more into the breach….

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The rescue nears completion...
1372 DR Eleint 1

Despite a warrior walk-out the rescue maintains momentum….

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The rescue is maintained...
1372 DR Eleasis 30

The party continue their valiant effort to save the people of Brindoll. A bag of holding and a magical axe are their rewards.

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The rescue continues....
1372 DR Eleasis 30

The party venture further on and encounter an Ochre Jelly, some fire elementals and two ettercaps!

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Rescue at Rivenroar
1372 DR Eleasis 29

After recovering from the ambush, the party travel on to Brindol without incident.

Arriving in Brindol in the early evening they stop in at the Antler and Thistle for a quiet drink.

Their evening is rudely interrupted by a surprise attack by a band of Goblinoids.

Having dispatched the inn-truders, they meet a small watch patrol. The watchmen are all badly injured.

Outside they hear shouts and enter the street to see it full of fleeing townsfolk, closely followed by an ogre pulling a wagon and throwing barrels of flaming pitch.

They urge the townsfolk to safety, equip themselves and head out to meet the threat.

The Kaeraelia Rael and the Suthek Amon Baoth snipe from the upstairs windows in the inn, while the watch patrol and the two stalwarts head out to meet the threat.

They engage the ogre, while avoiding flaming barrels of pitch. Tragically Olwen of the Watch is struck down by a massive club, but his death is avenged by his Watch compatriots as Magee of the Watch slashes the Ogre’s femoral artery.

The group dispatch the two remaining hobgoblins, one of which is shot through the throat as he flees by the Suthek Amon Baoth.

The Watch Patrol and the party are met by another Watch Patrol who urge them to head to the bridge to defend the town.

Upon arriving at the bridge they discover a scene of carnage. The bridge is littered with dead, Goblinoids, townsfolk and town guard; however, the invaders are gone. The party stand watch with the survivors until dawn comes.

A young boy with only one eye runs to the party with a summons from Councilmember Eoffram Troyas. The party follow the boy to the Hall of Great Valour, which shows signs of being recently ransacked.

Within the Hall, surrounded by the ruins of the display case that once held the town’s proud heritage stands Troyas. He, having seen the party’s valiant efforts, requests that they undertake a mission for the people of Brindol.

During the recent raid the Gobilnoids took some townsfolk prisoner and are holding them. Troyas wants them back alive, and if they can also recover the five town treasures so much the better.

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Shorty sends them away...

Sent from Mintar to Brindol….

Half way towards Brindol the party is ambushed (again!) this time by a party of Orcs.

A priest of Gruumsh, two acolytes and 6 warrior Orcs, mean that a significant fight ensues.

It is made worse when the priest resurrects the dead Orcs and the fight continues!

It’s a close run thing, but they pull through with no losses, although tempers get a little frayed.

The wand of healing is used extensively and is now down to just a few charges.

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