Test FR Campaign

The next day....

At Dawn Tern prays for his spells and proceeds to hallow the restored Temple of Lathandar. The Heroes set out after cashing in their loot to meet Durkik the High Priest of Moradin.

During the meeting they explain that they believe a group of Dopplegangers are inflitrating the city, and ask for assistance. Durkik provides a Gem of Seeing which shoould allow the Heroes to root out the Dopplegangers.

For the rest of the day the Heroes visit a number of important people in Overlook to reveal their true natures. Having found no Dopplegangers, they retire for the night. Tern keeps possession of the Gem.

The following day, the Heroes visit the Council Chambers to reassure themseleves that the city is not being overseen by Dopplegangers.

They later visit the Stone Anvil where they receive a less cordial welcome. On the way out Tern is approached by the Ancestor Korross who confides in him that he has concerns about the behaviour of the High Priest who he believes is acting out of character.

The Heroes are unsure of their next steps but decide to have the Gem checked by an independent source, Rufus Crumley. He confirms their suspicions that this is not a Gem of Seeing but a magical fake.

Girshi decides to question Myra as to why the Gem was mis-identified by her in the first place. She confirms Rufus’ findings and swears that her original identification was accurate.

The Heroes retire to consider their next move, and Girshi finds himself in the dog-house…

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The clean-up begins

The Heroes, having narrowly defeated the ambushers, carry the bodies of the Doppelgängers to the Temple of Moradin.

They enter the Temple carrying the bodies and are confronted by an outraged priest who informs them that they must leave having dishonoured the name of Moradin.

The Heroes wait outside while High Priest Durkik arrives. Durkik explains that he did not summon them, and has had no recent communication with the Heroes. He asks them to leave and return in the morning when these matters might be better discussed.

The Heroes agree and return to the site of the ambush with the city watch to report the incident. Once they have completed their report they head home to their lodgings in the city.

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Ambushed in Overlook!

The Heroes set off to see the High Priest of Moradin, only to be ambushed in the streets of Overlook by a gang of street thugs and black-clad assassins.

The fight is mighty, and sees the Heroes victorious, but Girshi is struck low by poison and is almost fatally wounded.

The assassins upon death are revealed as doppelgangers, and the plot thickens….

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The recovery continues...

The Heroes rest after their exertions, and guard the resting place of the fallen shrine guardian.

In the morning they discover that a Speak with Dead speel will not work and carry out some further investigations.

A trip to the temple of Moridan sees the Heroes roughly handled by the public who seem to have taken a dislike to them.

The Heroes send a message to the High Priest of Moridan requesting an audience on a delicate matter.

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The forgotten mound

The Heroes confront the thugs and the evil cleric of Shar.

After a terrifice fight that witnessed the near loss of Janice and Grishi, the Heroes pervail; the turning point being an inspired trip effort by Janice.

Upon questioning the survivors they learn that the keeper of the shrine was murdered and her body buried near the fountain.

The thugs claim to be hired mercenaries, who receive their orders from Durkik, the high priest of Moradin.

The Heroes turn the survivors over to the watch captain, and turn in for the night.

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The truth behind the curtain?

The Heroes are unconvinced by the responses they receive from Grovindal so they vow to return in the evening when it is quieter and carry out some further investigations.
Upon arriving at the seemingly deserted shrine, they begin to look round. Before they can go very far they are confronted by Grovindal and a number of armoured thugs who appear intent on stopping them.

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Spiritual retreat....?

The Heroes spend a little time and cash in Overlook to replace some of their resources.

Tern investigates what might be needed to reclaim the glory of the temple of Lanthander, and in doing so uncovers the mighty works being undertaken in the name of Moradin.

The Heroes meet up to travel to the abandoned temple of Chauntea to meet the priestess and discover why she has sought their help.

After their discussion they set off to the Shrine of Chauntea to question Gorvindal about the whereabouts of Helena.

As they leave the shrine a worshiper suggests that things are not right with Grovindal and that they Heroes should question him further that evening when the shire is quiet.

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The Ritual Chamber (continued)

The Heroes finally vaniquish their demonic foes.

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The Ritual Chamber

The Heroes choose to meet the Gnoll reinforcements in an adjacent corridor – this eliminates the Gnoll advantage of numbers, and forces them to face the Heroes sturdy melee combatants.
Through judicious use of a healing wand and meaty blows the Heroes quickly dispatch the Gnoll reinforcements.

The Heroes turn their attention to the throbbing sound coming from the great hall. They open the double doors to witness a ritual in progress, carried out by a large Gnoll flanked by two demons, two Gnoll guards and observed by the remains of the prisoners captured from Elsir Vale.

Never ones to shy away from the challenge of evil the party use their moments of surprise to charge at full speed across the chamber to engage the Gnoll leading the ritual.

The Heroes run across the room, mount the steps and attack the Gnoll priest, causing significant but not yet fatal damage. The surprised Gnolls and demons are slow to react and cause little effective injury, however the lowly Dretchs prove to be more resourceful. They use their Stinking Cloud spells to render the area around the alter dangerous: catching Girshi, Tern, Janice & Thorn in the effect.

Kaeraelia continues to fight from the edges for the room, moving and shooting to reduce the number of Dretchs with some success.

All but incapacitated the other Heroes make a tactical retreat to get clear of the Cloud but remain nauseated for some time. During the period of retreat the Gnolls and demons swarm to attack causing considerable damage.

As the nausea comes to an end, Tern calls upon the power of Lanthander to disrupt the ritual and cleanse the altar of Yeenough – the area is filled with the power of the Morning Lord and the ritual and portal appear to falter…

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Many a trip between...?

The Heroes attack the Shadar-Kai and Gnolls in the room with a barrage of spring attacks and missile fire.

The Gnolls they by-passed in the shifting room, have followed them and now are set to attack from behind. The Heroes decide to move into the training room and spike the stone doors closed ensuring that they are attacked from only one direction.

The Shadar-Kai weapons master provides a pertinent display on the use of the spiked chain as a reach weapon, and for the purposes of tripping.

However, excellent work from the Heroes, even those who have been tripped and are left lying on the ground, brings what was a sticky situation to a positive end. Girshi manages to keep trading blows with the Weapons Master, while Tern casts healing spells from the floor. Janice and Kaeraelia make short work of the remaining Gnolls.

After defeating the ground forces the Heroes continue to be subject to missle fire from covered positions. In these circumstances they drag the body of the Weapons Master to a adjacent corridor, and wait for enemy reinforcements to arrive.

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